public int index = 0;
public int pangeCount = 15;
public int totalindex;
public int yuCount;
public List>datalist = new List
>();
private GameObject prefabs;
private GameObject parent;
public InputField inputField;
// Start is called before the first frame update
void Start()
{
totalindex = tempcode.data.Count / pangeCount;
yuCount = tempcode.data.Count % pangeCount;
if (yuCount< 15)
{
for (int i = 0; i< tempcode.data.Count-yuCount; i+=pangeCount)
{
List< CaiJueGongchengUIDtata >singlePange = new List();
for (int j = 0; j< pangeCount; j++)
{
singlePange.Add(tempcode.data[i]);
}
datalist.Add(singlePange);
}
}
else
{
List();
for (int j = 0; j< yuCount; j++)
{
singlePange.Add(tempcode.data[i]);
}
datalist.Add(singlePange);
}
}
public void OnNextClick()
{
if(index>totalindex)
{
index = totalindex;
}
index += 1;
UpdateUI(index);
}
public void OnUpOnvlick()
{
if (index == 1)
{
return;
}
index += 1;
UpdateUI(index);
}
private void UpdateUI(int index)
{
for (int i = 0; i< datalist[index].Count; i++)
{
GameObject go = Instantiate(prefabs, parent.transform);
}
}
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