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java人物跳动代码 java控制跳转语句

在《超级玛丽》中,只要按一下空格,人物就调跳一下,这个用java swing怎么实现!谢谢

要是 swing 的button 的话

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setBounds

public void setBounds(int x,

int y,

int width,

int height)移动组件并调整其大小。由 x 和 y 指定左上角的新位置,由 width 和 height 指定新的大小。

参数:

x - 组件的新 x 坐标

y - 组件的新 y 坐标

width - 组件的新 width

height - 组件的新 height

button.setBonds(button.getBonds().getX(),button.getBonds().getY()-50,button.getBonds().getWidth

(),button.getBonds().getHeight() )

button.getBonds().getY()-50, 就是向上移动坐标的关键

在Java游戏中让一个人物走动的代码是什么?

代码主要为以下:

package com.lovo.game.frame;

import java.awt.Graphics;

import java.awt.Image;

import java.awt.MediaTracker;

import javax.swing.JFrame;

import com.lovo.game.role.Fire;

import com.lovo.game.role.GameMap;

import com.lovo.game.role.ZhaoYun;

import com.lovo.game.util.TrackerInit;

public class GameStartFrame extends JFrame implements Runnable{

private Image memoryImage;

private Graphics memoryGraphics;

public static boolean isRun = true;

private static GameMap gameMap = new GameMap();

private ZhaoYun zy = new ZhaoYun();

private Fire fire = new Fire();

public GameStartFrame(){

this.setSize(900,700);

this.setVisible(true);

this.setDefaultCloseOperation(3);

//设置居中

this.setLocationRelativeTo(null);

//初始化双缓冲画布、画笔

this.memoryImage = this.createImage(900,700);

this.memoryGraphics = this.memoryImage.getGraphics();

//媒体追踪器

MediaTracker tracker = new MediaTracker(this);

TrackerInit.initImage(tracker);

//启动线程

Thread th = new Thread(this);

th.start();

}

public static void main(String[] args) {

GameStartFrame game = new GameStartFrame();

}

public void run() {

while(isRun){

this.flushFrame();

try {

Thread.sleep(20);

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

private void flushFrame(){

gameMap.drawMap(memoryGraphics);

zy.drawImage(memoryGraphics);

fire.drawImage(memoryGraphics);

//将双缓冲画布中的图片显示在窗体

this.getGraphics().drawImage(this.memoryImage,0,0,this);

}

}

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.role;

import java.awt.Graphics;

import java.awt.Image;

public class GameMap {

public static Image mapImg;

public static int mapx;

public void drawMap(Graphics memoryGraphics){

mapx -=5;

if(mapx =-17100){

mapx = -17100;

}

memoryGraphics.drawImage(mapImg,mapx,0,null);

}

}

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.role;

import java.awt.Graphics;

import java.awt.Image;

import com.lovo.game.util.MoveImageChange;

public class Fire {

public static Image[]fireImage;

private int x =100;

private int y =300;

private int width = 200;

private int height = 130;

private MoveImageChange moveChange = new MoveImageChange(3);

public void drawImage(Graphics memoryGraphics){

Image img = moveChange.imageChange(fireImage);

memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);

}

}

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.util;

import java.awt.MediaTracker;

import com.lovo.game.role.Fire;

import com.lovo.game.role.GameMap;

import com.lovo.game.role.ZhaoYun;

public class TrackerInit {

public static void initImage(MediaTracker tracker){

//初始化地图图片

GameMap.mapImg = CutImage.getSingleImage("image/map.jpg", tracker);

//赵云

ZhaoYun.zyImage = CutImage.cutOneImage("image/boss/playSpear.png",18, 236, 134,tracker);

//火

Fire.fireImage = CutImage.cutOneImage("image/fireImg.png", 6, 283, 161,tracker);

try {

//0组的图片全部等待加载完毕后,在显示

tracker.waitForID(0);

} catch (InterruptedException e) {

e.printStackTrace();

}

}

}

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.util;

import java.awt.Image;

import java.awt.MediaTracker;

import java.awt.image.CropImageFilter;

import java.awt.image.FilteredImageSource;

import java.awt.image.ImageProducer;

import javax.swing.ImageIcon;

import javax.swing.JFrame;

public class CutImage {

public static Image[][] cutManyImage(String filePath, int row, int col,

int imageWidth, int imageHight,MediaTracker tracker) {

Image[][] img = new Image[row][col];

ImageIcon imIcon = new ImageIcon(filePath);// 创建图像数组对象

Image imgTemp = imIcon.getImage();// 创建源图像

// 为源 图象获取ImageProducer源

ImageProducer sourceProducer = imgTemp.getSource();

for (int i = 0; i row; i++) {

for (int j = 0; j col; j++) {

// 创建图片分割图像对象,第一、二个参数为分割图像起始坐标。后两个参数为图像大小

CropImageFilter cropImg = new CropImageFilter(j * imageWidth, i * imageHight,imageWidth, imageHight);

ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);

img[i][j] = new JFrame().createImage(imgProducer);

tracker.addImage(img[i][j], 0);

}

}

return img;

}

public static Image[] cutOneImage(String filePath,int col,

int imageWidth, int imageHight,MediaTracker tracker) {

Image[] img = new Image[col];

ImageIcon imIcon = new ImageIcon(filePath);// 创建图像数组对象

Image imgTemp = imIcon.getImage();// 创建源图像

// 为源 图象获取ImageProducer源

ImageProducer sourceProducer = imgTemp.getSource();

for (int j = 0; j col; j++) {

// 创建图片分割图像对象,第一、二个参数为分割图像起始坐标。后两个参数为图像大小

CropImageFilter cropImg = new CropImageFilter(j * imageWidth, 0,imageWidth, imageHight);

ImageProducer imgProducer = new FilteredImageSource(sourceProducer, cropImg);

img[j] = new JFrame().createImage(imgProducer);

tracker.addImage(img[j], 0);

}

return img;

}

public static Image getSingleImage(String imgPath,MediaTracker tracker){

Image img = new ImageIcon(imgPath).getImage();

tracker.addImage(img, 0);

return img;

}

}

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.util;

import java.awt.Image;

public class MoveImageChange {

private int count;

private Image img;

private int frequency;

private int loopCount;

public MoveImageChange(int frequency){

this.frequency=frequency;

}

public MoveImageChange(int frequency,int count){

this.frequency=frequency;

this.count = count;

}

public Image imageChange(Image[] images){

if(img==null){//初始图片为第一张图片

img=images[0];

}

count++;

if(countfrequency){//当记数器大于频率时

count=0;

loopCount++;

if(loopCount = images.length){//图片下标越界时

loopCount=0;

}

img=images[loopCount];

}

return img;

}

public void setLoopCount(int loopCount){

this.loopCount = loopCount;

}

}

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

package com.lovo.game.role;

import java.awt.Graphics;

import java.awt.Image;

import com.lovo.game.util.MoveImageChange;

public class ZhaoYun {

public static Image[] zyImage;

private int x =600;

private int y =300;

private int width =200;

private int height =130;

private MoveImageChange moveChange = new MoveImageChange(3);

public void drawImage(Graphics memoryGraphics){

Image img = moveChange.imageChange(zyImage);

memoryGraphics.drawImage(img,this.x,this.y,this.width,this.height,null);

如何在Java控制台输出动态效果(字符的跳动)

字符跳动好像不的行额...我只知道什么颜色啊!字体啊什么的或者加动态加音乐什么的!对了你可以这样嘛!判断文本的长度!如果长度在某个段内就调用Substring()截取字符串来设定大小颜色什么的!再创建几个Icon ir= new ImageIcon(); 插入些制定找好的图片 你看怎么样~!?加音乐如下! 可以这样! 也是取值到某段就放MUSIC 通过Java提供的AudioClip类就可以播放了:

mid = java.applet.Applet.newAudioClip(this.getClass().getResource(midUrl[0]));mid.loop();

//循环mid.play();

//播放mid.stop();

//停止检举midUrl[0]是文件的路径 不知道兄弟帮到你没!哎!我也就这点功力了。嘿嘿

Java 鼠标控制人物移动,地图随人物移动

去学习A星寻路,可以得到最短路径,其中也包括了绕开障碍物的代码,然后就是动画的图片切换了,如果说要地图跟随主角移动,那个应该是滚屏操作,也就是说你主角往右走,超过窗口或者屏幕(全屏)坐标一半的时候,地图整个往左移动,速度和主角的一样就出来效果了。如果你看不懂A星的话,那咂就给你一段BFS的C++语言代码,自己转换成JAVA代码写法(就是改些关键字,有不少经典的游戏算法都来自C/C++)就可以了,这个是简化版的A星寻路,一样可以找到最近的路径,你把path 这个路径记录下来再换算成像素位置就可以得到行走的具体步伐了...

#include "stdafx.h"

#include iostream

using namespace std;

const int rows = 10;//行数

const int cols = 10;//列数

const int nummax = 4;//每一步,下一步可以走的方向:4个

//四种移动方向(左、右、上、下)对x、y坐标的影响

//x坐标:竖直方向,y坐标:水平方向

const char dx[nummax] = {0,0,-1,1};

const char dy[nummax] = {-1,1,0,0};

//障碍表

char block[rows][cols] = {

0,1,0,0,0,0,0,0,0,0,

0,1,1,0,1,1,1,0,0,0,

0,0,0,0,0,0,0,0,0,0,

1,0,1,0,0,0,0,0,0,0,

0,0,0,0,0,0,1,1,1,0,

0,1,0,0,0,0,1,0,0,0,

0,0,0,0,0,0,1,1,0,1,

0,1,0,0,0,1,0,1,0,1,

0,1,1,1,0,0,0,1,0,1,

0,0,0,0,0,0,0,0,0,0,

};

char block2[rows][cols] = {

0,1,0,0,0,0,0,0,0,0,

0,1,1,0,1,1,1,0,0,0,

0,0,0,0,0,0,0,0,0,0,

1,0,1,0,0,0,0,0,0,0,

0,0,0,0,0,0,1,1,1,0,

0,1,0,0,0,0,1,0,0,0,

0,0,0,0,0,0,1,1,0,1,

0,1,0,0,0,1,0,1,0,1,

0,1,1,1,0,0,0,1,0,1,

0,0,0,0,0,0,0,0,0,0,

};

char path[rows][cols] = {0};//记录路径

int startX = 0,startY = 0;//起始点坐标

int endX = rows - 1,endY = cols - 1;//目标点坐标

//保存节点位置坐标的数据结构

typedef struct tagQNode{

char x,y;

int parentNode;//父节点索引

}QNode;

//打印路径

void printPath()

{

cout  ""  endl;

for (int i = 0;i  rows;++i)

{

for (int j = 0;j  cols;++j)

{

if (1 == path[i][j])

{

cout  "♀";

}

else if(block2[i][j]==0)

cout  "∷";

else if(block2[i][j]==1)

cout  "■";

}

cout  endl;

}

cout  endl;

cout  endl;

}

void BFS()

{

int num = rows * cols;

//利用数组来模拟队列

QNode *queue = (QNode *)malloc(num * sizeof(QNode));

//起始点入队列

queue[0].x = queue[0].y = 0;

queue[0].parentNode = -1;//起始点没有父节点

int front = 0,rear = 1;//队列的头和尾

while(front != rear)//队列不为空

{

for (int i = 0;i  nummax;++i)

{

char nextX,nextY;//下一步的坐标

nextX = queue[front].x + dx[i];

nextY = queue[front].y + dy[i];

//下一个节点可行

if (nextX = 0  nextX  rows   nextY = 0  nextY  cols   0 == block[nextX][nextY])

{

//寻找到目标点

if (nextX == endX  nextY == endY)

{

//生成路径

path[nextX][nextY] = 1;

int ParIn = front;

while(ParIn != -1)

{

path[queue[ParIn].x][queue[ParIn].y] = 1;

ParIn = queue[ParIn].parentNode;

}

//printPath();

}

//入栈

queue[rear].x = nextX;

queue[rear].y = nextY;

queue[rear].parentNode = front;

++rear;

//标记此点已被访问

block[nextX][nextY] = 1;

}

}

++front;

}

free(queue);

}

int _tmain(int argc, _TCHAR* argv[])

{

BFS();

printPath();

system("pause");

return 0;

}


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